Pick-and-Roll Read
Read the ball-screen coverage and choose: drive, pass to the roller, or kick out.
- Duration
- 18 min
- Steps
- 4
- Equipment
- 3 items
- Difficulty
- Advanced
How to run it
- 1
Use a ball screen; the big's defender decides how to cover (drop, hedge, switch, blitz).
- 2
Read the coverage: drop = shoot or pull-up; hedge = pass to the roller; switch = isolate the mismatch.
- 3
Execute the right counter each rep; defender varies the coverage.
- 4
10 reps, rotating coverages.
Coaching points
- Read the big's defender — they tell you the coverage.
- A drop coverage gives you the pull-up; take it.
- See the roller before you commit to the drive.
Equipment
- Basketball
- Screener
- Defenders
Why it works
Ball-screen reads are the most repeated decision in modern basketball. The nugget: training the read against every coverage type builds the judgment that high-level pick-and-roll play requires. In a game, the defense tells you what to do — drop means shoot, hedge means pass, switch means attack the mismatch. A kid who reads coverages runs an offense through the pick-and-roll, the most efficient action in the modern game.

Pick-and-Roll Read
Purpose: Read the ball-screen coverage and choose: drive, pass to the roller, or kick out.
▶How to run it
- 1Use a ball screen; the big's defender decides how to cover (drop, hedge, switch, blitz).
- 2Read the coverage: drop = shoot or pull-up; hedge = pass to the roller; switch = isolate the mismatch.
- 3Execute the right counter each rep; defender varies the coverage.
- 410 reps, rotating coverages.
✓Coaching points
- ✓Read the big's defender — they tell you the coverage.
- ✓A drop coverage gives you the pull-up; take it.
- ✓See the roller before you commit to the drive.
▢Equipment
★Why it works
Ball-screen reads are the most repeated decision in modern basketball. The nugget: training the read against every coverage type builds the judgment that high-level pick-and-roll play requires. In a game, the defense tells you what to do — drop means shoot, hedge means pass, switch means attack the mismatch. A kid who reads coverages runs an offense through the pick-and-roll, the most efficient action in the modern game.