Line Suicides
Build stop-and-go endurance that mirrors the acceleration of a game possession.
- Duration
- 8 min
- Steps
- 4
- Equipment
- 1 item
- Difficulty
- Intermediate
How to run it
- 1
Sprint from baseline to free-throw line and back.
- 2
Sprint to half court and back, then to far free-throw and back.
- 3
That's one suicide. Do 4 with 45 seconds rest between.
- 4
Track your time and aim to beat it weekly.
Coaching points
- Touch every line with your hand.
- Accelerate out of every turn — don't coast.
- Stay low on the turns; plant and drive.
Equipment
- Court
Why it works
Suicides replicate the acceleration-deceleration pattern of a game possession. The nugget: a game is a series of short sprints with hard stops, not a long run — suicides train exactly that. The progressive distance builds both burst (short trips) and endurance (full-court trips). A kid who runs suicides well has the stop-and-go engine to stay explosive in the fourth quarter, when one-move players are dragging.

Line Suicides
Purpose: Build stop-and-go endurance that mirrors the acceleration of a game possession.
▶How to run it
- 1Sprint from baseline to free-throw line and back.
- 2Sprint to half court and back, then to far free-throw and back.
- 3That's one suicide. Do 4 with 45 seconds rest between.
- 4Track your time and aim to beat it weekly.
✓Coaching points
- ✓Touch every line with your hand.
- ✓Accelerate out of every turn — don't coast.
- ✓Stay low on the turns; plant and drive.
▢Equipment
★Why it works
Suicides replicate the acceleration-deceleration pattern of a game possession. The nugget: a game is a series of short sprints with hard stops, not a long run — suicides train exactly that. The progressive distance builds both burst (short trips) and endurance (full-court trips). A kid who runs suicides well has the stop-and-go engine to stay explosive in the fourth quarter, when one-move players are dragging.