Screen Away Read
Teach how to set and use an away-screen and read the defensive reaction.
- Duration
- 12 min
- Steps
- 4
- Equipment
- 2 items
- Difficulty
- Intermediate
How to run it
- 1
Pass to the wing, then go screen away for the opposite wing.
- 2
The screener reads: if the defense switches, roll to the basket.
- 3
If they fight over, the cutter curls to the ball.
- 4
5 reps each as screener and cutter.
Coaching points
- Set a legal, wide screen — feet set, body still.
- Cutter reads the screen: curl, flare, or straight cut.
- Screener always rolls to open space after contact.
Equipment
- Basketball
- Half court
Why it works
Screening is the second pillar of offense after cutting. The nugget: reading the defense's screen reaction (switch vs fight over) is the decision that unlocks all screening actions. If they switch, you have a mismatch to attack; if they fight over, the cutter is open. A kid who screens and reads creates advantages for teammates that pure isolation can't. This is how team offense generates open shots without needing a single great one-on-one player.

Screen Away Read
Purpose: Teach how to set and use an away-screen and read the defensive reaction.
▶How to run it
- 1Pass to the wing, then go screen away for the opposite wing.
- 2The screener reads: if the defense switches, roll to the basket.
- 3If they fight over, the cutter curls to the ball.
- 45 reps each as screener and cutter.
✓Coaching points
- ✓Set a legal, wide screen — feet set, body still.
- ✓Cutter reads the screen: curl, flare, or straight cut.
- ✓Screener always rolls to open space after contact.
▢Equipment
★Why it works
Screening is the second pillar of offense after cutting. The nugget: reading the defense's screen reaction (switch vs fight over) is the decision that unlocks all screening actions. If they switch, you have a mismatch to attack; if they fight over, the cutter is open. A kid who screens and reads creates advantages for teammates that pure isolation can't. This is how team offense generates open shots without needing a single great one-on-one player.